Basic boi time in Second Life - from prims to mesh. How to put your art into SL.
It's been a while since we touched the "Metaverse" category within our blog, and we figure to add a tutorial on how to do something that seems mundane at first. This is adding a texture to an object to show off your art in Second Life. But we're going to go at it in the most convoluted way possible. Why do you ask? In part, this is why we learned how to use the 3d software "Blender". By taking very simple shapes and exporting them into something Second Life can use.
I suppose in some respects. These same principles we're about to do could be applied to other engines as well. On top of this. We wanted to start with something that *hopefully* will not make people's heads explode!
Read on if you want to know more.